652 research outputs found

    A Pre-Registered Multi-Replication Examination Of The Independent And Interdependent Effects Of Big Five Traits And Facets In Predicting Physical Activity Via A Cybernetic Framework

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    Personality traits are important and reliable predictors of health outcomes and health-related behaviors, yet examining only main effects does not allow an examination of possible synergistic effects of traits (and their related lower-order facets) on health behaviors (Hampson & Friedman, 2008). Guided by Cybernetic Big Five Theory (CB5T; DeYoung, 2015), the present study examined three samples of U.S. adults recruited through Amazon Mechanical Turk (total N = 2879) to test main and moderated effects of broad Big Five traits and trait facets on physical activity while accounting relevant background factors such as age, sex, education, income, body mass index, health status, physical limitations, and self-efficacy. Results showed robust main effects of extraversion and activity facet on physical activity engagement (especially strenuous activity) across all three samples. A multiplicative effect of high levels of extraversion, high levels of neuroticism, and low levels of physical limitations predicted greater levels of engagement in mild physical activity as measured by the Godin Leisure-Time Exercise Questionnaire. A second multiplicative effect of high levels of the activity facet, low levels of the industriousness facet, and good health status predicted greater engagement in strenuous physical activity as measured by the International Physical Activity Questionnaire. Although interaction effects were not replicated directly (i.e., among the three samples) or conceptually (i.e., across the two measures of physical activity, the present study marks an appropriate starting point for enhancing an understanding of the interactions that connect broad stability and plasticity tendencies of the personality system and their associated effects on health-related behaviors, such as leisure-time physical activity. It is suggested that future research test the CB5T by combining cross-sectional findings with experimental and/or longitudinal data to inform a greater understanding of the mechanistic workings of the personality system and its influence on physical activity engagement

    Understanding evolution of customers' expectations on Finnish Hotels

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    Hotel industry is a special characterized industry which is immaterial, non-storable, non-transportable and always include integration of external factors. Therefore, worth of mouth (WOM) or electronic-WOM is considered the most important reference in guests’ decision making process of hotel brand selection. Thanks to the development of user-generated-content (UGC) platform, guest users have been expanding their roles from information receivers to active content creators. That makes the voice of customers more remarkable and crucial than ever. Although many studies have been conducted in understanding customer behavior, there are gaps between customer expectation and hotelier perspective. The purpose of this study was to investigate online reviews from the guests of Helsinki hotels in order to identify their evolving expectations. Customer expectations on hotel service are believed to be evolving with time. Nonetheless, there is a lack of studies investigating how hotel customers’ expectations evolve with time. In this vein, this thesis investigated the changes in the most important topics and their related keywords that are manifested in online hotel reviews at different years. This study employed keywords extraction and sentiment analysis approaches pertaining to the methods such as POS tagging, N-gram and word frequency analysis. This research offers both academic and practical implications. For academics, the mining framework can be applied in many different industries. This can be considered as the antecedence of further automatic mining model such as co-occurrence analysis. Practically, the findings confirm most important hotel attributes such as “room” “breakfast” “location” “staff”, “cleanliness”, etc. The results revealed some interesting changes in customer expectations on hotel service. For instance example, new keyword “wifi” is replacing the presentation of old keywords “tv” and “internet”. These replacement prove the clear evolution of customer expectation that need to be concentrated by hotelier

    Semelhanças e diferenças de duplicidade em inglĂȘs e vietnamita

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    Duplicity is a phenomenon that occurs when two or more words have the same tone or grammatical structure. The same language is used in many different languages, including in English and Vietnamese. In this article, the author focuses on researching the similarities and differences of duplicity in English and Vietnamese. Like other languages, in addition to the univesal rules, in English there are many "abnormal" phenomena that make users feel "absurd", "contradictory", including the phenomenon of coincidence. language. To show the validity as well as the value of these "unusual" structures is a difficult but extremely interesting problem, requiring research and clarification. In this article, the author will focus on clarifying the following issues: research on theoretical basis; Point out the similarities and differences of the phenomenon of duplicity in English and Vietnamese; Application of duplicity in learning and teaching English and Vietnamese.A duplicidade Ă© um fenĂŽmeno que ocorre quando duas ou mais palavras tĂȘm o mesmo tom ou a mesma estrutura gramatical. A mesma linguagem Ă© usada em muitos idiomas diferentes, inclusive em inglĂȘs e vietnamita. Neste artigo, o autor se concentra na pesquisa das semelhanças e diferenças da duplicidade em inglĂȘs e vietnamita. Como em outros idiomas, alĂ©m das regras universais, no inglĂȘs hĂĄ muitos fenĂŽmenos "anormais" que fazem os usuĂĄrios se sentirem "absurdos", "contraditĂłrios", inclusive o fenĂŽmeno da coincidĂȘncia. Mostrar a validade e o valor dessas estruturas "incomuns" Ă© um problema difĂ­cil, mas extremamente interessante, que exige pesquisa e esclarecimento. Neste artigo, o autor se concentrarĂĄ em esclarecer as seguintes questĂ”es: pesquisa sobre a base teĂłrica; apontar as semelhanças e diferenças do fenĂŽmeno da duplicidade em inglĂȘs e vietnamita; aplicação da duplicidade no aprendizado e no ensino de inglĂȘs e vietnamita

    A Randomized Trial Of Implementation Intention And Industriousness Training For Exercise Initiation And Maintenance

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    The current study tested the utility of a personality-informed approach combined with implementation intention formation to increase exercise initiation and maintenance. Participants (N = 221) were randomized to one of three research conditions and participated in a baseline psycho-educational group session. Participants returned individually for 3-week and 2-month follow ups. There were no statistically significant differences found among participants with regard to step rate at the end of the 3-week tracking period. However, effect size calculations at the 2-month follow up indicated that participants in the industriousness group showed the most increase in their exercise and industriousness levels while participants in the implementation intention group showed the most increase in levels of self-efficacy. These findings provide initial evidence that industriousness levels could be effectively increased when linked with exercise behavior monitoring and that increases in exercise levels are most pronounced when information and planning methods are combined with realistic appraisals of one’s efforts for exercise. The current research suggests that personality-informed frameworks represent a promising intervention modality that may provide useful insight into processes of behavioral maintenance

    THE SIMILARITIES AND DIFFERENCES IN THE CONNOTATION OF ANIMAL WORDS IN ENGLISH AND VIETNAMESE PROVERBS

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    Animals have been human’s companions from ancient times until now. Humans have observed them, understood their characteristics and even domesticated some species to serve them. People have considered animals as friend, servant or as a source of comfort and encouragement. The relationship with animals and the observation of them provide us with images and ideas as we speak and write. However, in different cultures, the same animal can symbolically express the same concept, or a totally different one. In this research, we will study and analyse a number of animal words in English-Vietnamese proverbs and compare the similarities and differences in their usage, thereby to form an interpretation and translation into English and Vietnamese proverbs accordingly.  Article visualizations

    PERCEPÇÕES DE ALUNOS DO ENSINO MÉDIO SOBRE O APRENDIZADO DE VOCABULÁRIO DE INGLÊS ATRAVÉS DE JOGOS

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    Learning vocabulary is a crucial part of learning the English language. There are several methods that teachers might employ when teaching vocabulary to students, especially high school students. One of these methods is to teach vocabulary more efficiently by utilizing educational games. The investigation in this research focused on learning vocabulary in a high school. The research found students’ perspectives towards the games used to teaching and learning vocabulary to students at Binh Hung Hoa High School in Ho Chi Minh City. The participants were 120 students in Grade 10 and 11 who were between 16 and 17 years old, and all of them were nonnative speakers, and 10 teachers who are in charge of teaching in this school. The writer conducted a case research, questionnaire was delivered to the students at the end of the course to get their perspectives towards learning English vocabulary through games. Besides, 10 teachers were interviewed about using games in teaching English vocabulary. The study found that using educational games as a learning and teaching strategy with young students boosted information acquisition and retention and offered students a chance to understand how their learning was used in the real world. This is also simple and enjoyable for students, allowing them to get familiar with a few words without having to recall them word by word or grow bored. This research advises employing educational games in a more inventive way when teaching vocabulary to students.Aprender vocabulĂĄrio Ă© uma parte crucial do aprendizado da lĂ­ngua inglesa. Existem vĂĄrios mĂ©todos que os professores podem empregar ao ensinar vocabulĂĄrio aos alunos, especialmente alunos do ensino mĂ©dio. Um desses mĂ©todos Ă© ensinar vocabulĂĄrio de forma mais eficiente, utilizando jogos educativos. A investigação desta pesquisa teve como foco a aprendizagem de vocabulĂĄrio em uma escola de ensino mĂ©dio. A pesquisa encontrou as perspectivas dos alunos em relação aos jogos usados para ensinar e aprender vocabulĂĄrio para alunos da Binh Hung Hoa High School, na cidade de Ho Chi Minh. Os participantes foram 120 alunos do 10.Âș e 11.Âș anos com idades compreendidas entre os 16 e os 17 anos, todos nĂŁo nativos, e 10 professores que lecionam nesta escola. O escritor realizou uma pesquisa de caso, questionĂĄrio foi entregue aos alunos no final do curso para obter suas perspectivas sobre o aprendizado do vocabulĂĄrio em inglĂȘs por meio de jogos. AlĂ©m disso, 10 professores foram entrevistados sobre o uso de jogos no ensino de vocabulĂĄrio em inglĂȘs. O estudo constatou que o uso de jogos educativos como estratĂ©gia de ensino e aprendizagem com jovens alunos impulsionou a aquisição e retenção de informaçÔes e ofereceu aos alunos a chance de entender como seu aprendizado foi usado no mundo real. Isso tambĂ©m Ă© simples e agradĂĄvel para os alunos, permitindo que eles se familiarizem com algumas palavras sem ter que relembrĂĄ-las palavra por palavra ou ficar entediados. Esta pesquisa aconselha o emprego de jogos educativos de forma mais inventiva no ensino de vocabulĂĄrio aos alunos

    The ‘Puzzles’ Methodology: En Route to Indirect Inference?

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    We review the methods used in many papers to evaluate DSGE models by comparing their simulated moments with data moments. We compare these with the method of Indirect Inference to which they are closely related. We illustrate the comparison with contrasting assessments of a two-country model in two recent papers. We conclude that Indirect Inference is the proper end point of the puzzles methodology.Bootstrap, US-EU Model, DSGE, VAR, Indirect Inference, Wald Statistic, Anomaly, Puzzle.
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